Award-winning
designer
Roger Black on
What Works on the Web
by
Judith Broadhurst
"If
you stick video and text together, nobody looks at the text. The reason
for that is physical. The human eye — the whole visual response mechanism
in the brain — is wired for motion."
Note:
I wrote this profile in 1996 for Digicolor, a fancy design magazine
published throughout Europe by Canon. The company Roger
Black was working for then, @home, along with its big-time stakeholders
lost the gamble that he talks about in this interview, even after merging
with Excite to become Excite@home. They filed Chapter 11 bankruptcy
in September 2001. It was their unrealistic expectations about how soon
highspeed connections could be deployed widely enough for their company
to survive that did them in as much as anything else. In this interview,
Black talks about the risks they were banking on and offers interesting
and unusual views about what works on the Web, visually, and why.
As
one known for his vision and visual imagery, it's rather disconcerting
to see Roger Black's office in the @home's building. The
walls are as blank as the day late in 1995 when he became creative director
for this ambitious new Internet service provider. There's not a single
drawing, painting or photo. Not even framed copies of the award-winning
magazine or newspaper layouts that have put him on the first-call lists
of major publishers worldwide who want to revamp the images of their magazines
or newspapers.
But the starkness
fits the @home building itself, in Mountain View, California. It's as
nondescript as most others that fade into the endlessly utilitarian look
that characterizes the low-rise office park sprawl near the California
coast known as Silicon Valley.
The lack
of distractions forces one's entire focus on the mega-sized computer monitor
that hovers a foot or two above Black's desk and the satellite signal
converter box that balances on top of it. This is earthquake country,
so the whole setup could topple without warning. That monitor and the
@home project are Black's main focus for now, even though he can choose
whatever projects he wants, practically when and where he wants.
Since he
left his last staff job a decade ago, as art director of Newsweek,
he has parlayed his reputation for clean, classical, yet contemporary
and innovative design into an ever-expanding, worldwide design
empire. The @home network is technically a client of The Interactive
Bureau, one of his many companies. Among the others: Roger Black,
Inc., in New York City; The Font Bureau, in Boston; and joint
ventures worldwide, including Danilo Black in Monterrey, Mexico;
Gerardo Black Wullner, in Dusseldorf; Roger Black Europe, in Milan;
Feriche Black, in Barcelona; and Winter Black Associés, in Paris.
[2002 update: see DaniloBlack.]
Black's empire
is built on a solid foundation. The Society of Newspaper Design, the Society
of Publication Design and the New York Art Directors Club have all bestowed
awards upon him, and his designs for both Rolling Stone and The
New York Times won National Magazine Awards. Esquire, Smart Money,
Premiere, Foreign Affairs, Entrepreneur, Out, the Baltimore Sun
and the San Francisco Examiner are among his credits in the U.S.
He has also created new looks for Panorama, Epoca, Anna, El Periodico
and Grazia in Europe, Reforma in Mexico, and La Republicca
in Costa Rica. Newsweek is still his client, as are The Straits
Times, in Singapore; Tages Anzeiger, in Zurich; and Svenska
Dagbladet, in Stockholm.
There were
several factors that influenced Black to commit so much of his time to
one project. For one, besides his home in New York City's Gramercy Park
neighborhood, he has a home in Los Gatos, California a small, idyllic
town among the redwoods where houses start at half a million, within a
half-hour drive of @home's offices. Another was his long-standing relationship
with @home's acting president, Will Hearst III, grandson of the
late publishing magnate, William Randolph Hearst.
But what
intrigued him most was the lure, as he puts it, "of a front row seat at
the invention of a new medium." Black had already made an impressive debut
online with his design of the World Wide Web sites for the Discovery
Channel Online and USA Today.
But the @home
project, launched in pilot projects in the U.S. late last fall, gives
him the chance to create the look for an entire network, because @home
is not just a Web site, but an Internet service provider, or access network.
Because it runs through a combination of fiber optic and coaxial cable
rather than phone lines as other Internet services do, @home should be
about 100 times faster than the average 14.4 kbps modem.
What Black
and @home's sponsors — TCI Cable, the largest cable TV service in America,
Cox Broadcasting and Comcast, the satellite network — are gambling on
is that the cable companies will win the turf war with the phone
companies over who ends up with the fastest access at a low enough price
to capture the market for highspeed Net access from homes.
It's a
high-stakes and high-risk gamble that depends on what happens with
deregulation, whether widespread demand for Internet connections in homes
ever actually emerges and wildcards no one can predict.
"If people
are struggling just to stay employed or pay the rent, an extra $30
a month for Internet service [update: $50 minimum for highspeed access
in 2002] may not be something they'll welcome," Black says. "Otherwise,
there should be a very big revenue stream in two years."
Still, it
will be a long time before enough cable is installed in enough places
to turn this into an institution rather than speculation. "I think
it will be the year 2000 before broadband becomes generally available,
but it's probably going to pass the 50 percent mark in '98 [in the U.S.],"
Black predicts.
But whether
the increased bandwidth or data transmission speed by modem eventually
goes through cable or phone lines, Black and other industry insiders are
convinced that the momentum toward bigger and faster is unstoppable.
"The Internet
is not going to compete with print on certain kinds of levels," he says.
"But every bit of information and entertainment is being digitized — all
movies, all TV, all sound, all the magazines and newspapers. Everybody's
scanning in everything they can."
That's the
other, more pragmatic reason he wanted to be at the forefront of the next
era of media development, he admits. "The money is in this now; it's what
all my clients want."
Although
he'll continue working in print too, his present passion is the Web, not
other forms of what we've tagged with that awkward term, multimedia. "I've
never been interested in CD-ROM, but then I don't design books either.
I like something that's current and live."
Black, who's
48, talks about the wonders of technology with the boyish enthusiasm and
infectious energy of a high school student explaining his science fair
project. It's the creative challenge that makes it so appealing and compelling,
he says.
"Trying to
make a whole out of a mess or knit the media together is very interesting.
That's the challenge.... Those of us from the print business and people
from television come from a one-way medium, and we're trying to enter
a two-way medium.
"Designers
are control freaks, and media people in general try to elaborate a product
that comes out exactly the way they want it and hits a certain response
— something they can control. We're used to putting something together,
extruding it through out network — mailing it or whatever we do — and
people either take it or leave it. Media is a manipulative kind of business,
on purpose.
"Design for
the Web is quite different. One of the key differences is that we have
to cede control to what the computer people call users and I call customers.
Just the fact that we don't yet have a name for those people says
something. They're not readers, they're not viewers or listeners. Eventually
a name will emerge, but the point is that you must design so that they
have control over what they see. You have to give them options and
defaults and tools so they can tailor it to themselves, and put something
together that's pleasing to them and not frustrating."
So we ask
the obvious: Just how does one allow such latitude on the receiving end,
yet control or influence people's reactions and actions?
"I don't
know," Black replies. "That's what we're working on, and that's the interesting
part.
"In the print
field, it's all about the text. That's the personal connection with the
reader. So I'm in charge of orchestrating the text, therefore I'm taking
direction from the editor.... On the Web, there are still words, but it's
not primarily a storytelling or reading medium.
"If you stick
video and text together [online], nobody looks at the text. The reason
for that is physical. The human eye — the whole visual response mechanism
in the brain — is wired for motion. This has to do with food. If we're
looking for food and we see something move, that could prevent us from
becoming food. It's an evolutionary thing that's hardwired into us,
as animals. We can't stop it. You'll notice on TV that when there's
full-motion video going on the screen, they don't bother with many headlines
until things stop.
"The other
thing that's utterly disconcerting — and you see this on CD-ROMs — is
two videos simultaneously. Adults looking at it start getting bewildered
or even sick. So if you put video on a Web page and you hook up three
or four at a time, kids have no problem with it. They'll look at one
at a time or concentrate on just one. But it can actually make anybody
a little older physically ill.
"So we don't
actually put the video up [to load when the page does, automatically].
They have to launch it [choose to watch it by clicking on an icon]. If
they don't watch it the first time, they can see it the next time, and
if they saw it the first time, they don't have to watch it again. These
are not television commercials."
Since the
early '90s, online industry analysts have touted the coming convergence
of commercial online networks, such as CompuServe, and the Internet. That
is happening, but the convergence people didn't predict is of media,
not methods.
Less than
a year ago, the person in charge of "content" for a Web site was called
an editor, as a parallel to print media terminology, and their experience
was typically as reporters and editors for print publications. Now they're
hiring people with TV backgrounds and calling Web honchos "producers,"
and the print, broadcast and techno types must learn to work together
and think from each others' perspectives.
That's
creating tension as well as fruitful collaborations. The computer
types foresee the Web looking like video games, the TV folks say it's
headed toward a variation of TV, and the print people are still trying
to accept the idea that it's different from a paper page.
"Nobody thinks
of television as radio with pictures anymore, yet that's what people thought
of it when it started," says Black. Likewise, he thinks we have to quit
thinking that the World Wide is some spinoff or adaptation of other media.
"The
Web is a medium unto itself," he says. "It's characterized by the
surfing, zapping culture, somewhat like soundbytes, and that's not all
that bad.... Some of it's dreadfully boring now. There are aspects of
entertainment that the TV people know about that lighten this stuff up."
Black and
other graphic designers have already discovered several things that work
and won't work on the Web, some of which are contrary to what one would
expect and impose rather severe design constraints.
"One of the
things about broadband is that you want people to get it fast. The big
design temptation is that you have this big pipe, so you think, 'Let's
fill it up!' If you shove all that video and sound and Java [animation]
applets into the pipe, guess what? It's just as slow as before. It may
be more vivid and interesting, but it takes just as long. So even in a
broadband space, you want to get pages that are under 200K, even under
100K.
"We've learned
from computer people that the only delay that people put up with is
no delay. So if it's taking a minute to download a page, you're in
trouble. People expect broadband networks to solve all that. They
think it's going to be just like turning on a light. Well, it isn't.
Nothing online is that fast."
He leaves
the consideration of how fast things load to the technical staff, but
others have suggested logos should be less than 20K or as small as 7K,
for instance. Color is a key consideration too.
"You have
to do a certain kind of lowest-common-denominator design, just like an
ad agency has to make sure that an ad they produce looks good on different
quality paper, so they may tailor the film."
That means
you need to design for small [14"], low-resolution, 8-bit, 256-color monitors
to have a chance of it looking good for the most people. "The problem
is that it's a different set of colors in Windows than it is in the MacIntosh,"
Black says. "Everything looks darker on the Mac." In general, you can't
expect what you design to look the way you created it by the time it reaches
another computer.
"There's
a big spectrum of what we call the client base — he machines [computers]
people have," Black explains. "We can expect that at least half of them
have 14.4 kbps or even 9600 modems. Plus, HTML [hypertext mark-up language,
the current standard programming code for the Web] was designed to be
loosey-goosey, and people can also set their machines different ways so
that a page looks different with different hardware and Web browser
software. This is frightening to someone who's used to making a page
to look a certain way."
Ah, yes,
back to the control aspect again, or lack thereof. But here's the good
news if you're a designer: "In this medium, it's all about presentation.
Web sites are developed more by art directors and computer engineers than
editors.
"Most art
directors are frustrated something-elses," Black chuckles. "I'm a frustrated
editor. A lot of art directors are frustrated musicians or photographers
or illustrators, and have always been irked that they're not in charge
of their publications. So art directors who were wishing all along that
they were in television or mixing rock 'n' roll albums now have a chance
to try it out."
[Sidebar
about what equipment and services he uses omitted.]
Copyright
© 1996, Judith Broadhurst. All rights reserved.
Published in Canon's Digicolor magazine in Europe.
For Judith's
more recent work, see the Recent
Articles, Portfolio
and Newsletter Archive
sections.
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